Wednesday, March 17, 2010
Reader Rabbit Personalized Math Software.
This is an educational Math software which helps children to develop their skills in Mathematics, while at the same time creating an appreciation for numbers. Basic skills such as counting, adding and subtracting are developed as the children play the games provided.
I believe that Reader Rabbit software is an excellent software for teachers to incooperate in the classroom to get students more enthustatic and involved in the subject area. Being teachers, we are aware that each student has different learning styles. Therefore, the activities provided on Reader Rabbit software are designed for students who learn through visual, auditory, abstract and concrete association. It also allows students to learn at their own pace.
References
http://www.amazon.com%3esoftware%3echildren/
Tuesday, February 23, 2010
Audio Visual Production Tools
Childsplay
Childsplay is a audio visual production software for children, which they can use to learn while at the same time having fun. Children are able to learn more because it integrates words and pictures in a lesson that present verbal and visual information together, rather than separated.
The wide range of activities found are focussed on developing and training different skills and abilities such as visual memory, listening comprehension, letters of the alphabet, numbers etc. The games such as numbers, sound , letters, puzzles and flashcards are design to enhance children's memory.
Childsplay can be used at home or at school. It contains a lot of fun activities and the program is available in many languages.
Reference
Education/Kids at Software Informer. Retrieved on February 22nd, 2010 from
http://www.kids.software.informer.com/
Attached is an audio on the introduction of childsplay software.
Friday, January 29, 2010
Material Generators
Material generators help teachers and students to produce instructional materials. Desktop publishing software is one form of material generators. It is a system which uses a personal computer or workstation to produce high quality printed documents.
Desktop publishing allows the use of different typefaces, specific various margins and justifications, and insert illustrations and graphs directly into the text. The most popular desktop publishing system allows to create illustrations, while less powerful systems allows to insert illustrations created by other programs.
An important feature of desktop publishing systems is that it enables one to see on the display screen exactly how the document will appear when printed. Systems that support this feature are called WYSUWYGs (what you see is what you get).
Desktop Publishing software is used in the classroom to make letter head, flyers and posters, brochures, newsletter and magazines, books and booklets. It has become quite valuable in the area of teaching. It helps in communication, grammar and spelling by creating class newspaper or flyers. Brochure style research reports can help increase student motivation. Most importantly is that it encourages student creativity early by getting them "published" at a young age.
Desktop publishing allows the use of different typefaces, specific various margins and justifications, and insert illustrations and graphs directly into the text. The most popular desktop publishing system allows to create illustrations, while less powerful systems allows to insert illustrations created by other programs.
An important feature of desktop publishing systems is that it enables one to see on the display screen exactly how the document will appear when printed. Systems that support this feature are called WYSUWYGs (what you see is what you get).
Desktop Publishing software is used in the classroom to make letter head, flyers and posters, brochures, newsletter and magazines, books and booklets. It has become quite valuable in the area of teaching. It helps in communication, grammar and spelling by creating class newspaper or flyers. Brochure style research reports can help increase student motivation. Most importantly is that it encourages student creativity early by getting them "published" at a young age.
Examples of desktop publishing are PageMaker, QuarkXpress and MS Publisher.
Attached is a link about MS Publisher and how it can be used in the classroom.
www.microsoft.com/emea/education/learningsuite/schools/createandinspire/publisher.mspx
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